Episode 23 – The Exploration Pillar

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    Episode 23 - The Exploration Pillar
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    Today we round out our discussion on the three main pillars of role playing games, with a lively discussion on the Exploration pillar! There are tons of suggestions for both players and storytellers on how to make this often overlooked feature of your game a bigger, more exciting part of the experience!

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    Want to get in on the new Tabletop Journeys Actual Play episodes? All the players in those games are Patreon Supporters! Check out www.patreon.com/ttjourneys for more details!

    Also, don’t forget to check out the Kickstarter for the card game Monstrosity! We are going to be talking to the gents at 3to4 Games soon, so be on the lookout for that. You can find the Kickstarter here: https://www.kickstarter.com/projects/3to4games/monstrosity-the-card-game

    The show features brand new music from Sean at McRo Music. You can find his extensive catalog of music clips at www.patreon.com/mcromusic.

    4 thoughts on “Episode 23 – The Exploration Pillar

    1. 4e was really big on combat
      every class could heal themselves beyond what they do in 5e
      combat used minion rules for bigger battles,
      minions did avg damage and had avg ac, but only 1 hp

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