Today we round out our discussion on the three main pillars of role playing games, with a lively discussion on the Exploration pillar! There are tons of suggestions for both players and storytellers on how to make this often overlooked feature of your game a bigger, more exciting part of the experience!
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4 thoughts on “Episode 23 – The Exploration Pillar”
4e was really big on combat
every class could heal themselves beyond what they do in 5e
combat used minion rules for bigger battles,
minions did avg damage and had avg ac, but only 1 hp
we did A LOT of hex crawls in 1e
cranky wiz’s underthings
there is no telling how much laughter t this was left on the cutting room floor