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Tabletop Journeys

Episode 16 – Character Advancement Options

https://ttjourneys.com/podcast-player/366/episode-16-character-advancement-options.mp3

Download file | Play in new window | Duration: 1:13:01

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Join Lewanika and Josh as they talk about the options available to storytellers in how to advance and reward characters in your campaigns. They talk about the differences between a straight experience point system and a milestone system and also talk about the inspiration they have taken from other systems to their tables to reward players in other ways with great success!

Show sponsored by Mr. Dave! https://www.facebook.com/DaveTheEntertainer

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The show features brand new music from Sean at McRo Music. You can find his extensive catalog of music clips at www.patreon.com/mcromusic.

11 thoughts on “Episode 16 – Character Advancement Options”

  1. TizKnar says:
    2021-03-20 at 9:30 AM

    older gamers like me too!!!

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  2. TizKnar says:
    2021-03-20 at 9:32 AM

    palladium is a better than straight xp for kills

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    1. Lewanika Miller says:
      2021-03-20 at 9:40 AM

      Totally agree.

      If I ever XP again it will be using the Palladium system in conjunction with 5E

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  3. TizKnar says:
    2021-03-20 at 9:47 AM

    it;s true that’s the way Lee ran xp for Rifts

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  4. TizKnar says:
    2021-03-20 at 10:10 AM

    love the shoutout to our game

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  5. TizKnar says:
    2021-03-20 at 10:19 AM

    I finally got shoutout!!!

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  6. TizKnar says:
    2021-03-20 at 10:38 AM

    “here’s a cookie”
    I do love cookies

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  7. TizKnar says:
    2021-03-20 at 10:58 AM

    Corak and Arthur got shoutout too!!!

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  8. TizKnar says:
    2021-03-20 at 11:11 AM

    gimme toys and cookies besides advancement

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    1. Lewanika Miller says:
      2021-04-14 at 11:38 PM

      Agreed

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  9. SpectrePrime says:
    2021-03-22 at 8:16 AM

    Thanks guys for another scared but love from you two! I almost forgotten about that Tzimice. I can’t even remember his name but the one moment I remember was leaning over a table with a wounded player offering him my services to “fix” him. He told me later after that scene he was terrified of me but was impressed having such a memorable scene!

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